4 people | 6 months

A joint project between Sheridan College and the University of Windsor.

Mission Statement :

Make a Game-based learning VR application geared toward teaching genetics students about the various tools they will be using. Also have it act as a refresher course on basic plant biology at various levels of magnification from macro to the interior of the nucleus.

We made the game using the OpenXR framework in Unity for multiple VR platforms (Quest 2, Steam VR, Oculus) as well as created a desktop version playable on PC with mouse and keyboard. Because the project had to be accessible to all students in the classroom, we used Gaze as the primary method of input.

Responsibilities :

  • Design : I created a few prototypes of the microscope scene to prove concept and verify scope. I designed both the system of gaze interaction with info popups, and the different microscope scene layouts.

  • Programming : I programmed the microscope half of the game and the menu lab scene.

  • Sound Design : I planned and implemented all the audio. I took inspiration from games like Portal to give the lab and microscope scenes a learning / sci-fi feel.

  • VR programming : I got the VR setup and working. I was also responsible for the ability to swap from VR input to mouse input to accomodate more classrooms.

  • UI/UX assistance : Having experience with VR, I helped with designing for UI/UX concerns I had run into before.

  • Project Management Tasks : I co-ordinated amongst the coding and art teams in between meetings, and made sure everyone’s goals for each week alligned. I was responsible for the project management documentation (Trello, GDD) and running meetings when our lead was away.

Gameplay of the microscope scene showcasing sound design and programming.

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