3D Character and Environment Modelling

I can communicate with 3d artists quickly and effectively and assist them with workload.

Modelled and sculpted Seadragon character

3d printed out of compostable plastic and painted

Reference Imagery

Reference Imagery

Textured in Blender

Textured in Blender

Working to improve edge flow from the last project.

Working to improve edge flow from the last project.

 

Crystal Golem design inspired by the Dark Souls enemy.

 

Pivot points and animation testing in Blender

 
Testing out rendering methods in Blender

Bench model and testing out rendering methods in Blender

 
I learned a lot on this model about how not to do topology.

I learned a lot on this model about how not to do topology.

Concept Art For The Last of Us - By Nick Gindraux

Concept Art For The Last of Us - By Nick Gindraux

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Wisdom of the Sage

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RTS-Tower Defense Game